If you thought Warp was going to be cute, you were wrong [or seriously demented]

Posted: February 16, 2012 by Tim Utley in Impressions
Tags: , , , , , ,

The XBLA House Party has kicked off and the first game on the table is none other than Warp.  When I first heard about Warp I am not going to lie it looked like an isometric clone of Portal.  While it shares some similar sentiments in regards to “warping” Warp stands on its own stubby little black legs.

Warp is a crossbreed between a platformer, action and puzzle game and puts you in the role of Zero an alien who unknowingly becomes the victim of a research experiment in a secret underwater facility.  Seeing how I have only played the trial version of this game I do not have much more information about the narrative, but what I can tell you is that this game isn’t one you should pass up.

Zero is initially put through some silly tests which serve as an interactive tutorial for you learning the controls (which are painfully easy).  Then Zero stumbles across what looks like to be a giant magenta booger with honeycombs in it and without the slightest hesitation shoves it down his hole.  I say hole because doesn’t have any discernible mouth or receptacle for nutrition.  Anyways; after Zero eats said giant magenta booger things get interesting real quick because shortly after his snack he becomes reacquainted with a donut shaped octagon that gives him the ability to warp (no way!!).  This event puts the lab into frenzy with alarms and all other manners of security implementations to stop Zero from escaping.  Lucky for you they fail miserably and this is where the trial really kicks off.

From here on out you have rudimentary access to Zero’s powers, but what they highlight in the demo will either turn you into one of two players.  One that will be stealthy and avoid turrets, guards and scientists or the polar opposite and be a blood thirsty alien hell bent on killing everyone and everything (I choose the later).  The way you kill people is what’s most interesting and you can probably deduce what I will say next.  You “warp” into a suspecting or unsuspecting enemy’s body and gyrate the analog stick until the host explodes (done with objects too), spilling entrails and blood everywhere (remember how Neo jumped into Agent Smith and he jiggled around then exploded, nearly identical).  Also that is why this game isn’t cute (just for clarification purposes).  This binary approach also gives you the opportunity to mix it up a little bit if you so choose.  Well you might be wondering about some other details so let me fill you in on those real quick.

Warp has a great visual style utilizing the Unreal Engine so you get a sleek looking game that didn’t glitch or hiccup at all during my time with the trial.  The sound effects were not anything too incredible, but nothing about the audio diminished the experience either, so that’s good right?  The controls like I said earlier were painfully easy to grasp and once you unlock more abilities I don’t see the controls becoming an issue, so another check for Warp in the awesome department.  In addition to the main quest of the trial it gives you a small taste of the challenge rooms that are in the full version.  These are time based objectives that I can only assume will vary from point to point rooms and fragging enemies in an allotted amount of time (the two ones in the trial, I’m sure there is more variety, so don’t fret).  Overall Warp is a solid downloadable experience that for either 800 MSP or $10 will surely keep you entertained until you have gotten your money’s worth.  Warp is available for both XBLA and PSN so give it a spin and let us know what you think about it in the comments section.  As always you can follow us on Twitter @GamersAbstract and like us on Facebook for more content.

I played the trial of Warp on XBLA for approximately 35 minutes.  The game is available on XBLA for 800 MSP and the PSN for $10.

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Comments
  1. Douglas says:

    I don’t know if I actually heard anything about this game before this. Huhh… Looking this up fa sho now

  2. […] from escaping.  Lucky for you they fail miserably and this is where the trial really kicks off.  Read More Share this:TwitterFacebookStumbleUponRedditMoreDiggLinkedInLike this:LikeBe the first to like this […]

  3. Tim Utley says:

    Went back and played the trial a few more times, the game definitely has a scaling difficulty to it, lots of trial and error, but adequate checkpoints allow for experimentation (no pun intended), so when you die, which will happen often if you are not careful, you won’t be punished too harshly for it

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