Posts Tagged ‘Capcom’


While I’ll be the first to admit that my grammar isn’t infallible, Capcom’s recent grammatical flop on the box art for Resident Evil Revelations is a massive screw up and who knows how much it is costing the company, but I digress.  For those of you who are unaware of this error, Capcom sent out their entire first run of RE Revelations with the subtitle misprinted on the spine of the case (Revelaitons instead of Revelations).

Kind of dropped the ball on this one

It wasn’t misspelled by accident in the jacket or somewhere in the fine print on the back, it was done on the f—king spine.  While this is most unfortunate for Capcom and they said they would issue out corrected box art for those who purchased it at launch, early purchasers might have a collector’s item on their hands.

Maybe it got lost in translation

After having heard about this mistake and having received my copy of Revelations with misprinted box art and all I took to the interwebs to see if there was a demand for this flawed version.  Surprisingly enough Amazon doesn’t have it in stock for immediate purchase (2-5 week backorder) and it has been listed on Ebay anywhere from the MSRP of $39.99 in to lofty prices exceeding $100.

Even though early purchasers got a misprint on their case’s box art, they inadvertently received a collector’s item.  I am personally unaware of how many of these misprinted versions are floating around, but regardless it is something collectors or fans of the franchise can hold as something unique (for better or worse).  If any of you hear any buzz about this version or come across any cool stats feel free to share them in the comments section.  As always you can follow us on Twitter @GamersAbstract and like us on Facebook for more content.


The demo for Resident Evil: Revelations just launched today in North American and European Nintendo E-Shops and I have had a couple of hours to play around with it.  Let me tell you that this might be the new reason to own a Nintendo 3DS.  Resident Evil: Revelations is far and away the prettiest handheld game I have ever seen and it handles just like its console counterparts (which is good or bad depending on what you thought of RE 4 and 5).

The demo puts you in control of Jill Valentine on a mysterious cruise ship (which I believe is where the majority of the game takes place) and Jill’s immediate objective is to regroup with her partner Parker.  Based off of the extremely limited exposure to Parker I think he will be a solid addition to the RE cast and I am excited to see how he is intertwined into the narrative.  Navigating the small part of the cruise ship in the demo definitely gives you a feel for how the game is going to make you play, which is smart or die.  Ammo is very scarce and enemies take a beating before going down so choosing your battles will be the name of the game.  This is true fan service because that is how original Resident Evil games operated, which is why Revelations feels really nostalgic and fresh simultaneously.  This game also has great atmosphere (especially with the 3D cranked up).  There is one room where the floor is covered in fog and the 3D makes it pop and you are just waiting for something to jump out at you (I’ll never tell…).  But it is that kind of atmosphere that makes the game already super eerie which I can’t get enough of (even though it scares the crap out of me).

The controls for the game are pretty solid and are highly reminiscent of past Resident Evil titles (i.e. 4, 5, Mercenaries 3D).  The over the shoulder perspective is back for navigating and the first person view from last year’s Mercenaries 3D has returned for aiming.  The ability to sprint or move faster wasn’t present in the demo, but quick turning is still there (also some dodge mechanic that I am still figuring out).  I hope they add an ability to maneuver faster because during combat I was easily attacked because I was simply moving too slow.  I don’t know if that is being done deliberately to make the game feel more claustrophobic like previous RE titles, but like I said I hope that issue is addressed in the final build.  Lastly I don’t have a Circle Pad Pro so I am unable to comment on whether or not that makes the game control better, but the demo does offer the option for those of you who imported one (comment and let us all know how it works).

The inventory system for Revelations is pretty intuitive with weapons, secondary weapons and items being mapped to the d-pad for quick swapping and use.  You can also use green herbs by simply pressing the A face button which is pretty handy when you are getting dominated (happened to me on my first play through).  One of my favorite additions is an item you pick up midway through the demo and that is the Supply Scanner.  This little device operates pretty similarly to the scanner from Metroid Prime in which it lets you scan the room for items and scan enemies either dead (defeated) or alive (trying to kill you).  The Supply Scanner turns up hidden items in the room that Jill was previously unable to pick up and comes up clutch especially near the end of the demo (mad hand grenades, yo).

When the demo concluded I was left really satisfied.  It isn’t terribly long, but it gives you a pretty good idea of what to expect when the game launches on February 7th in North America.  This isn’t some half ass effort from Capcom and it is something that Resident Evil fans should rejoice about.  This game will appeal to longtime fans as well as new ones and will surely move some 3DS units come early February.  Stay tuned for more about Resident Evil Revelations and as always you can follow us on Twitter @GamersAbstract and like us on Facebook for more content.

Xbox Live DOTW 11/29 – 12/5

Posted: November 29, 2011 by Tim Utley in Video Game Deals
Tags: , , ,

The Dealpocalypse that was last week has subsided for the most part, but moving forward there are still deals to be consumed.  Xbox Live Deals this week are from the folks over at Capcom and are combat themed.  So if you are in the mood to get some booty (treasure of course) or viciously uppercut someone you may be in luck.  Deals are below so get at them.

Xbox Live Deals of the Week 11/29 – 12/5 – Capcom Specials

  • Age of Booty – 200 MSP (50% off)
  • Super Street Fighter II HD Remix – 600 MSP (50% off)
  • Street Fighter II Hyper Fighting – 200 MSP (50% off)
  • Final Fight Double Impact – 400 MSP (50% off)

Need Points?

Also for those of you at work who want to purchase these titles take this link over to Xbox.com to put them in your download que

There you have it folks your Xbox Live Deals of the Week.  Check back often for deals and as always you can follow us on Twitter @GamersAbstract and like us on Facebook for more content.


Just like They Live...just a coincidence

The newest DMC trailer entitled “Don’t mess with a God” shows off Dante gallivanting around the DMC world whooping demon ass and but also seeing the world through an all too familiar lens.  I don’t know about you, but this game definitely has some They Live flavor to it.  The opening quote and the first few images are very reminiscent of the 1988 Roddy Piper classic and if you are not getting the humor or reference, IMDB the movie immediately for a trailer.  If you are brave and have some time to kill I believe it is on Netflix instant streaming as well for your viewing pleasure.  That was a fun tangent, but back to business now.

Oh Shit there it is again...wait a minute, has to be a mistake right?

Alright, three They Live references inside of 20 seconds...I'm not imagining things

A lot of people are worried about this new DMC title even including one of our own, Justin (his handle on here is Shalashaska86 or something to that degree), but this title seems to be your standard DMC affair.  Ninja Theory has a pretty good track record of making quality games (Enslaved, Heavenly Sword).  They haven’t pumped out any crap yet and I don’t think they are going to start with this.  I didn’t see anything in this trailer that made me worried about it being true to the DMC lineage.  The combat looks solid and some of the platforming elements look really well done.  From what I have seen thus far in this trailer and others is that this game has the potential to be a big contender in the action game genre.

Bit on the blurry side, looks like one of those cool platforming sequences I talked about

Reboots need more TLC than most other games because you have to make sure you protect the game’s already established reputation (hopefully it’s a good one, worthy of protection) while also creating a new identity for the franchise.  Ninja Theory’s DMC might look and play the same as Capcom’s original franchise, but I am pretty confident that they will introduce and implement new components that will keeps long-time fans of the franchise happy as well as bring in a whole new crowd.  So I am excited to see what other developments this game makes in the coming months and if you stay tuned we will be sure to update you as well.

What do you think of the new DMC game so far?  Did this trailer impress you, disgust you, or leave you somewhere in the middle?  Sound off in the comments section and let us know what you think.  As always you can follow us on Twitter @GamersAbstract and like us on Facebook for more content.


At the time of this writing  New York Comic Con ended two weeks ago and is a fading, bitchin memory. At the con many video game developers had their imminent and work-in-progress games on display several months before they come out , raising my anticipation for 2012 (and for that they have my thanks.) My intention was to get all that I saw written and distributed at least a week ago but I encountered some non-technical difficulties that caused an unfortunate delay. All of this info is already out, and probably more in depth, in other places but determination demands that I post anyway. Hopefully you’ll still like what you see.

Darkness 2

From what I recall the original Darkness did okay for reviews and sales. I liked it for sure. I certainly got what they were going for but, don’t hate, it felt like an incomplete game. Like a long, full-build demo. Fun, interesting, lacking. I got about 10-20 minutes with Darkness 2 in what I’m almost sure is the first segment and this game blows the doors off of the first. It was cinematic, unique, intuitive, and friggin gorgeous. I was thoroughly impressed by the whole package I saw. Word of warning though: far gorier than the first. Disembowling comes pretty early.

Asura’s Wrath

Limited demo but I think a lot can be construed from it. There were two possible demos, both of them boss fights. From what I understand, the better part of the game will be quicktime driven boss fights. You might think that’s a limited concept (because it kind of is) but I found it quite satisfying. See, it always bothered me in games when you saw a character do things in quicktime and cinematics that you couldn’t physically do in-game with the controller. It was a tease, in my opinion. This one blends the two very well. The result is a little cheesy (voice acting was somewhat painful) but the action is unnecessarily extreme, and I’m very comfortable with that.

Dragon’s Dogma

I like hack/slash games far more than my at home library would suggest so I was hoping for better than I got on this one. The scenes I played felt bland and half done, despite physically looking finished. The scenery and character/enemy designs were well rendered (if a little vanilla), the monsters were well put together, I can dig the story, but the combat (i.e. 95% of the demo) just fell flat. The mechanics were solid enough but somehow it was still confusing what you were actually supposed to DO. Hit detection was unsatisfying, especially on the bosses, the combat was pretty confused, and the special attacks either did little to nothing or just didn’t serve a real purpose than to do another keen fighting animation. Probably not the worst hack/slash out there but I expect far more in the finished product. This was serviceable but very weak.

Kirby: Return To Dreamland

It’s not Dreamland without evil, lazy trees.

Short backstory: Kirby is one of those games/franchises that I’ve played maybe twice and never even near to completion, but it’s always been special to me. This had every bit of fanservice I had hoped for. Endearing as hell with very solid gameplay. It’s so well put together that it wasn’t for an hour after that I realized that all the characters had about 2 attacks total. I think people have been clamoring for a multiplayer Kirby since Super Star (correct me if I’m wrong about Crystal Shards please), and this one is far more expansive in that regard. But there’s always a downside: the levels are quite cramped for 4 players. Possibly even cramped for 2. The players get in each others’ way just a hair more than is reasonable, unless they spread out on the screen, which doesn’t help as it’s pretty much always left-right/right-left progress. This is sure to irritate several people. The other thing (this is more of an annoyance, doesn’t affect the game really) is that Kirby is essentially the only character that matters. If Waddle Dee, Meta Knight, or Dedede die it does take from the life pool, natch, but what’s annoying is that they’re only support for Kirby. They don’t get any new powers or upgrades that I saw. They can’t even use doors. BUT, in the end it is a very satisfying team effort in a fantastically rendered game that is going to find a very well deserved place in the Kirby mythology.

Skullgirls

The one on the left, Peacock? The super old school cartoon character: That one’s vicious. Keep your guard up there.

I sort of knew what to expect going into this (download title, 2D cartoon art style fighter, small cast of all females, quirky, etc.) The critics liked the early views and such, so mostly just name recognition was all I had going in, but high expectations wouldn’t have hurt my opinion of this game one bit. The art style is funny and unique with the animations being tight and glitch free, combat was fun, fast paced, and well executed. It’s a technical fighter (i.e. reminiscent of MvC2 and Darkstalkers i.e. I got stomped) with the option of multiple fighters per side. Come to think of it, I’m pretty sure you can choose to fight with a handicap at the character select screen (3v2, 1v3, etc.) One particular thing I thought was inspired was the sense of attitude imbued into the game and characters themselves (when a fight is over the game asks “What now, big shot?” I thought it was a cool touch.) The only complaint is that there were only 4 or 5 combatants in the demo and I’m pretty sure there are only going to be about 8 or so in the final version. Fingers crossed for downloadable characters later as I foresee this game having a lot of potential life in it.

Rayman Origins

When the world needed a hero....

I’ve never played a Rayman game before so I had no prior experience going in. I’m kind of wanting to look for old copies now (kind of.) I’m not going to say it’s a revolution in platforming games but lord was it endearing. The party mechanics were extremely well thought out (how to revive when you mess up, getting to new places, slapping your comrades for kicks, etc), even if there was a slight learning curve to them. But it’s quite forgiving of the likely several mistakes players will make in navigating this game so the fun factor gets kicked up a couple of notches. It could still easily get frustrating, but a lot of that will be mitigated by the team system. The level design was straightforward yet clever. The art style unique and often hilarious. Hardcore gamers looking to increase their cred might not see this as more than a time killer but anyone looking to while away a happy night with friends should definitely give this title a shot.

Assassin’s Creed: Revelations

"Oh hey, look at that..."

The only demo available at the show was an 8 person multiplayer free-for-all in the game’s new Deathmatch. (What’s cool about that in and of itself is that because Ubisoft has a new competitive multiplayer game coming out we’re going to see the Frag Dolls on the competitive gaming circuit again. Just a heads up.) It’s a very limited mode by design. You choose one of a variety of characters, all with a preset loadout (two slots for weapons/distraction tools and abilities; you can change this loadout while waiting to spawn) and (the fun part) their own different assassinations. I got the idea that they all have their own “powers” that apply to combat and assassination as well; While trying to knock off a target he turned the tables on me and I was told that that character always had the advantage if he was aware of an attempt. There was no tutorial or anything so that’s all I had to go on on that but it’s another element of play that could prove interesting, if sometimes cheap. The lesson: kill quickly. Obvious, right? Unfortunately that’s not always entirely possible as finding your target is frustratingly hard, especially while you’re learning. There is no map and no compass, and many different NPC copies of the different characters are walking around at all times. The only way to know that you’re even looking at a player character is if they run, climb, or hide (or, y’know, kill someone.) You’re given a target that you must then somehow track down and kill; when you’re looking at your target their picture in the corner lights up, but finding them at all is a trying endeavor. It’s made all the harder by the fact that your target may also be the target of other players, while you yourself are being hunted by an unknown player. I left the demo frustrated but strangely interested. I may very well find myself a fan of this mode (after extensive practice beforehand, natch.)

Shoot Many Robots

When in mid swarm this is known as a "breather."

The premise: rednecks fighting robots in a 2D shooter. Can’t ask for more, right? Well you also get Penny Arcade’s Fruit F***er as a wardrobe choice/powerup, all on the Unreal Engine, so the art design and animation were top notch. The level I saw was very well built- open enough to allow for a decent amount of smaller enemies onscreen and room to maneuver/slaughter, and tight enough to keep the pressure high (think along the lines of Contra: Shattered Soldier with more of a swarm tactic from the enemy). Very high, actually. The settings on the demo at NYCC were set high for a challenge they were running so it was damn difficult playing alone, and, apparently, together as well: no teams made it through 5 levels of the swarm. Fantastic multiplayer opportunity though, with up to 4 players trying to cut a swath through the mayhem. Factoring in the leveling up, level replays, unlockable weapons, powerups, and just the sheer quality of the action and inherent comedy, I think this will be a very satisfying time waster.

Max Payne 3

That’s right, in-game footage of Max Payne 3. And it was everything I’d hoped for with just a bit more. This wasn’t a hands-on demo but a screening room where several people got to watch someone from Rockstar play through 2 segments of the game. MP3 (and the demo I saw) starts off right after MP2, with Max living in a hole in the wall and drinking his life away. A friend comes by to offer him work (“the type he’s good at.” Probably not a good sign) as some kind of private security in Brazil (the dirty part.) As Max tries to turn him down a mob boss and his thugs surround the apartment to try to kill Max as revenge for killing the boss’s son. The second part of the demo is in Brazil after Max has grown a beard and shaved his head (the images most associated with this game.) He has to protect his friend’s girlfriend from some private military group that is after her. That’s all I’ll say about the story and get to the good stuff. The first real gameplay is Max shooting his way out of his apartment. The shooting mechanics, graphics, bullet time and environment are all expertly crafted, precise, and more exciting than ever. Dual wielding pistols is back, and switching between one small gun, two small guns, and one large gun is now handled by a weapon wheel. In Brazil we were treated to some new mechanics and devices. Firstly, the animations are spot on. A step is a real human step. He reaches out to break his fall when diving. He realistically always turns his body to keep his eyes and gun always pointed toward the reticle. And now, when prone, he turns and rolls with his targeting without having to get up. As for something wholly new, a cover mechanic was added. The favela area was extremely well built for this mechanic with vehicle husks and debris galore. But that’s just to give you another option or time to breathe. Running in with guns blazing is still gloriously effective. And I saw at least one environmental move where Max grabbed a hook in a warehouse and swung down in bullet time to clear the room. The last significant change is that the internal monologue from Max is still present, but the graphic novel style exposition has been changed to be a gritty motion comic/film style a la Tony Scott’s “Domino” or “Man On Fire.” I’m as about as excited for this as I can be.

There were several more games to preview but whether through a lack of interest or a lack of time I didn’t get to experience them. But, for those interested I’ll list what else I saw was there in demo form just in case you didn’t know how imminent they are.

  • Resident Evil: Operation Raccoon City
  • Dead Rising 2: Off The Record
  • Street Fighter x Tekken
  • Ultimate MvC3
  • Prototype 2
  • FFXIII-2 extended trailer (some in-game, mostly cinematic; gorgeous though)

These are the stairs. Squeenix wants to push this game something fierce.

  • HALO Anniversary
  • The Adventures Of Tintin
  • Legend Of Zelda: Skyward Sword
  • Heroes Of Might & Magic 6.