Posts Tagged ‘Halo’

Out of the big 3 of press conferences Microsoft did not choose to step up to the plate. However, Microsoft had a very strong start and quickly gained momentum by revealing Halo 4 gameplay. Master Chief is in search of a ship that crash landed as it flew over his head. When the gameplay starts we were greeted with the trusted Battle Riffle (my favorite gun) and shortly after a familiar enemy, The Covenant. At this point I had yet to be impressed as Halo 4 seemed like it was just a graphically better Halo game, but quickly I was proved wrong as I saw new and interesting things. A strange red beam takes out the last Covenant as he disintegrates directly in front of you. As Chief pushes forward he as ambushed by a group of mechanical AI dogs. Once those are cleared another new enemy appears as well as a new gun. The new gun as equipped reminded me of something out of transformers and looked bad ass, Cortana recognizes that the tech is Forerunner. This new gun looks sick as does all the new Forerunner enemies. I was not sold on Halo 4 given that Bungie was no longer part of the project, but after seeing this at E3 I am sold on buying it. But don’t take my word for it, watch it for yourself and see.



Technology is improving and developers are innovating faster than people could have dreamed a decade ago, and I’m right up there with my fellow gamers giving a standing ovation. But there’s something else I’ve noticed that is possibly changing as fast or faster and that is audience expectation.

We’ve all heard complaints in reviews or played games where a lack of change from one installment to the next killed the experience, or too drastic a change did just the same. It’s a fine line when making a sequel (or prequel, reboot, side story, parallel universe, etc.) The ideas behind the shifts are usually exciting but the execution so far has been mixed at best. If every idea had the pizzazz and success of a Mario title (Galaxy, Paper, Sunshine) we could all rest easy. But for every Starfox 64 there’s a Sonic Unleashed (cheap shot, I know. But tell me I’m wrong.)

And yet every year developers feel more pressured and we get more restless (I do anyway.) More often than not I’d say they do quite well for themselves (Metroid Prime series, every Zelda title.) It’s even more [pleasantly] surprising when they just bring a game back to what made it great so many years before (DK, Kirby, Sonic 4, Rayman.)

And yet from fans to paid reviewers I’ve never heard such a massive outcry for innovation from one game to the next as I have lately. I was recently privy to an argument where I could barely believe how heated people got debating whether or not Skyward Sword would be worth playing or whether it was too stale to waste one’s time on. There was borderline vehemence from some toward the topic (and each other.) It was all pretty ridiculous considering that Nintendo has never dropped the ball in 25 years of Zelda games, but there it was.

Equally surprising were two mentions I saw in Game Pro magazine. It was actually asked if Halo (5 main games, one RTS mind you) would jump the shark (their words) with Halo 4. The other I almost think was a joke. They said that the next God Of War should exclude 4 things: needless puzzles (fine, but they didn’t explain any further,) Kratos’ blind rage at Zeus (the impetus for 2 & 3, irrelevant since Zeus is dead, but still a large part of our unfriendly Ghost,) larger and larger bosses and gameplay segments (some of the most amazing things I’ve ever seen done in any medium; yeah, let’s just throw those out,) and Greek gods (……………)

Needless to say I take little or no stock in Game Pro anymore.

By the time you read this most of you will have had some time with Skyward Sword. Whether you think a new world, characters and gameplay would be a more welcome sight or you get dizzy every time you think you see a Triforce in a news update, chances are you’ve enjoyed it. And that’s what’s important: enjoying games. Unless you’re easily bored or impossibly hard to please you know a good game when you see one and will play it without hesitation, even if you know those characters better than your family. So stop whining and play!

One of our awesome team members Ryan brought this trailer to my attention earlier today and I am now sharing it with all of you.  This is a fan made, yes, fan made Halo movie trailer that is looking like it will be turned into a full fledged feature (fingers crossed).  If you are a fan of Halo definitely watch this, share it and support the production of this movie.  This is top notch folks so I will leave you to the trailer of Halo: Helljumper, enjoy.