Next up on the list at E3 is Sony. Right out of the gate Sony does a great job at really dropping a bomb on the world with the announcement the makers of Heavy Rain are developing a new title. Not much is known about this title other than the trailer released at E3, but with Quantic Dream making this project it will sure to be nothing other than a smash hit. With Beyond: Two Souls you will play as Jodie Holmes and go through points in her life spanning 15yrs. But there is something very special about Jodie; she is surrounded by an invisible and powerful unknown presence that she talks to. In the video we see her sitting at a local police station not saying a word to a jabbering officer trying to help. The officer later becomes frightened when the coffee mug he placed on the table is lifted off and thrown against the wall, and chooses to leave Jodie. Left alone she starts to interact with this supernatural being stating that she knew that SWAT was coming for her. Right after SWAT members start to storm the building and position themselves to try to capture Jodie. The door to where she is opens than the video than cuts to an amazing montage of what else is in store for the game. The video alone was enough to give me goose bumps.
Posts Tagged ‘Assassin’s Creed’
Tags: All Star Battle Royal, Assassin's Creed, Beyond, Beyond: Two Souls, Big Daddy, Ellen Page, Farcry 3, Fat Princess, Final Fantasy, Final Fantasy Versus, gaming, Heavy Rain, J. K. Rowling, Kingdom Hearts, kratos, Last Guardian, Last of Us, Nathan Drake, Playsation Plus, Playstation, playstation 3, Playstation All Star, Playstation Mobile, Playstation Move, quantic dream, Sly Cooper, sony, Super Smash, Sweet Tooth, Uncharted, Vita, Wonderbook
Tags: 360, Assassin's Creed, Catherine, Ezio, gaming, ps3, saints row, xbox 360
It’s been a while since I have had the time to be able to write an article. I was buried under the black hole that is retail as well as the start of my next college semester. However, some my time was well spent as I was able to polish off a number of hit games that came out during the holiday season that I will be reviewing today.
My time with Saints Row: The Third can be summed up in one word, Amazing. My 30hrs spent lost in the nostalgia that was Steelport was nothing short of an incredible ride. From the very beginning you get a sense of the crazy antics you should expect as you progress. The game not only met my expectations it exceeded them. From sprees of beating people with a giant purple dildo bat, killing waves of mascots in Prof. Genki’s, or tiger escort missions and that’s just the tip of the iceberg. Needless to say that I never wanted my experience to end. This game boasts one of the best soundtracks incorporating a wide range of genres and song selections that could satisfy any gamer’s musical tastes. The gameplay is the heart and soul of the game giving you power ups as you level your saints, guns, cars, cribs, gang members, or yourself. The game plays out just like your standard open sandbox world video game, but quickly you will notice that this game relays heavily on the WTF factor. While the side missions are a fun means to tack on more hours the storyline is what ties the game together into the beautiful masterpiece that I experienced. The closer you get to game’s end the more I could only sit there bursting out laughing at character interactions and the objectives that I had to complete. The game also has a great deal of customization allowing you to customize any article of clothing or vehicles to the color or style that you want. The graphics were not anything impressive, but that’s not why you’d be playing this game in the first place. Places look as though a city would with a nice amount of detail but it’s a standard look that we’ve seen before from this type of game. There are a few times that my gameplay got drastically slowed for having too many things on the screen, but this only happened a few times. With co-op, single player, whored mode, challenges, plenty to upgrade, and a wide variety of side missions this is one title that will be a long and enjoyable experience from start to finish.
Future Playability: 20/20
Final Score: 94/100 I spent a total of 30hr playing this game, achieved 80% of the trophies, and completed 98% of the total single player experience.
Next up is the strange and horror filled love experience that was Catherine. When I started the game I had no idea what to expect. You play as Vincent a man who is tied down to his long term girlfriend Katherine, but after a long night at his usual bar he finds himself in a love triangle. The story becomes so compelling that you will want to spend hours solving the games incredibly difficult puzzles in order to see what happens next. The game is divided into 3 sections: the part you watch, the part you play, and the part where you interact and shape how the game will progress. Each morning you are greeted with a series of cut scenes that reveal what troubling situation Vincent got himself into next. The visuals in the animation are beautifully done in mostly an anime style of drawing. Outside of these cut scenes the game does a good job at making the rest of the experience to be visually detailed even if you are too busy to pay attention as you run for your life. The second is spent at your favorite bar The Sleeping Sheep where here you interact with people, text the two K/Catherines and try to help people with their problems and woes. You can also play the bar’s arcade game which can help you work on your climbing skills, or sit and drink to increase the speed of Vincent as he climbs. Once you leave the bar is where you’ll be running for your life. Each night is the same in that you have a series of levels and you have to climb to the top in order to make it to the next stage. The difficulty curve climbed exponentially quick with the introduction of new block types and more difficult puzzles to try to climb up. By the second night my opinion went from thinking the game was easy to Holy $&#* at this rate I am not even sure I will beat the game. The game does a great job at immersing the player into a constant state of panic as you tackle each new puzzle. However, no matter how difficult and frustrating they may be once the game sinks its teeth into you there is no stopping you from trying to finish the night to see what happens next. The voice acting as I would expect coming from a Japanese game is impressive. The score of the game sets the mood for the epic and puzzling climbs that you will have to make each night. With multiple endings, high scores and medals to achieve on each puzzle, and a challenge mode that unlocks from getting enough gold medals in campaign there is plenty that will keep you coming back for more.
Future Playability: 20/20
Final Score: 91/100 I spent 12:38 playing through the game and got 35% of the games trophies.
Ezio Auditore and Desmond are back in another hit installment of the Assassin’s Creed series in Assassin’s Creed Revelations. In order for Desmond to make it out of the Animus with his mind intact he must complete the tale of both Ezio and Altair that blur memories within his own timeline. The gameplay hasn’t changed much since the previous installments with combat seeing very little performance tweaks. If you love the fight, climb, and move mechanics of the previous titles than you’ll feel right at home in this one. The game adds a new feature to create bombs to help kill, distract, or infect the minds of opponents. Another new feature is tower defense which has you strategize troops of assassins to stop invading forces from taking over your controlled bases. Truthfully, I feel that with each new Assassin’s Creed title the developers try to add more and more content that can be a bit too cumbersome at times. The game would consistently break the flow of my game experience by wanting me to rush back to the complete other side of town in order to protect my bases. The stealth mechanics are more difficult this time around as the developers want to try to force you to craft bombs to help progress even as it felt against my will to want to. The Presentation is set in Constantinople as Ezio is trying to track down the keys to unlock the truth behind Altair’s secret room. The journey will take Ezio through a love interest, building the Assassins Order in Constantinople, and becoming involved in a struggle for power over the crown. The game also adds backstory scenes involving Desmond before he went to Abstergo in the first one and Altair after the end of the first Assassin’s Creed took place. The story developed in Revelations within Constantinople was bland and my only driving force was to continue the storyline shaped from previous titles. The visuals are on par with the last two Assassin’s Creed titles with nice visuals stretching as far as the eye can see from rooftops and the soundtrack fit the setting of the game. With tower defense, tons of collectables and gear to obtain, 2ndary objectives, an Assassin’s Order to manage, and multiplayer this is a game that could keep you busy for a long time to come. If you’re looking to continue the story I would recommend playing it just to see what happens. Otherwise there are far superior Assassin’s Creed titles in the lineup.
Future Playability: 12/20
Final Score: 72/100 I spent 12:01 playing through the game with 56.52% completion and 36% trophy completion
What did you think about any of the above games? Post your comments in the section below and remember to follow us on http://www.facebook.com/thegamersabstract
Tags: All Star Battle, Assassin's Creed, Bioshock, Call of Duty, Castlevania, E3, God of War, Half Life, halo 4, kinect, Mario, Metroid, Microsoft, Nindendo 3DS, Nintendo, Pikmin, Playstation, playstation 3, resident evil, sony, Super Smash, tomb raider, Vita, Wii, wii u, xbox 360
With E3 beginning in just a few short hours we here at The Gamer’s Abstract would like to throw out some predictions for the major press conferences. Alongside those predictions will be stuff that is most anticipated and the biggest shocker announcement of E3. This will be written in the order of the press conferences themselves.
You will see the big heavy hitter first party titles here. Expect to see some new clips involving Epic Games new Gears of War title, and also more in depth with Halo 4. Microsoft will want to reinforce why gamers choose Xbox 360 above all else with the strength of their first party IP’s and how they have exclusive content first to the market. Microsoft will remind users that Xbox is the only place to get Call of Duty content first on the market and show some gameplay footage from Black Ops 2. Look to Microsoft to have a dedicated time slot to just showing off the Kinect. As always this might include a bunch of kids or adults doing silly things on stage in their 2 minutes of fame. Xbox 360 seems to want to become more and more integrated for being the only media device one might need for a household (cable, dvd, bing, ESPN, etc.) . It will come as no shock to see that Microsoft will announce further integration with the mobile market and moving more into a cloud based system. Microsoft wants to be like Apple in that all their devices will talk and communicate with one another. I do not anticipate that there will be any announcement or buzz for the new Xbox and will be absent from E3 until next year.
Sony may never outsell Microsoft but they do gain more and more ground with their IP’s each year. Look for videos of the new Assassin’s Creed, Sly Cooper 4, The Last of Us, The Last Guardian, God of War: Ascension, and the newly announced All Star Battle Royal. The Last of Us and All Star Battle Royal will be the highlight of the unreleased games during the press conference. The big push will not only reinforce why gamers choose the wide variety of exclusive games on the PS3 but will also focus on the Vita. Vita sales are less than what Sony would like them to be and gamers need a reason to go out and buy a Vita. I would recommend that Sony get Kevin Butler to do this segment as if anyone could get people pumped about buying anything gamer related it would be him. Expect Kevin to make an appearance at the conference and just like his appearance in 2010 people to be hanging on his every word. Vita will be seeing a price drop due to lackluster sales in the range of $50-$100. PS Move seems to be something that didn’t and still hasn’t caught on. Move will be mentioned but not to very much extent. Sony has been rumored in doing a strictly streaming based form of gaming sort of like onlive, I expect to see more details announced as to what exactly is in the works. With the PS3 still strong and the Vita in need of more sales it would not be smart for Sony to announce a new system at E3. I do not expect that this will be in the arsenal for Sony
All eyes are on the Big N this conference with buzz and hype all centered on Wii U. The name is here to stay as recent pictures of the tablet controller have the Wii U branded logo all over it. People want to know what it is, what the intended way to play this new system is, and what the recently leaked Rayman Legends trailer with Wii U means. (For those of you who do not know there was a trailer that showed putting action figures on the Wii U tablet controller and being recognized on the screen as an item, possibly game, or character. http://www.youtube.com/watch?v=RSlccZt5O2o ) Consumers will see a release date of Early 2013 and no price point yet. There will be announced 1st and 3rd party games for the system possibly in the realm of Metroid, Mario, and Super Smash and how these games will work with the new tablet controller. Pikmin 3 along with the New Super Mario Bros 2 and the popular upcoming 3DS titles like Paper Mario and Luigi’s Mansion 2. And last as always we will be graced by the wonderful and charismatic personality of Reggie Fils-Aime. Who always manages to bore and annoy the crap out of me every E3 press conference.
With Predictions also comes the most anticipated already expected stuff that here at The Gamer’s Abstract are itching to know more about or can’t wait to see. Below is a list of what we here at TGA will be looking out for. Those things would be:
Castlevania DS and Lords of Shadows
Wii U (We want to know wtf this thing is)
Kevin Butler as always makes a great addition
Paper Mario and Luigi’s Mansion 2
Resident Evil 6
Assassin’s Creed 3
The biggest shocker prediction to hit E3:
Valve will finally man up and announce Half-Life 3
What do you think will happen at E3? Post your comments in the section below and remember to follow us on http://www.facebook.com/thegamersabstract
Tags: Assassin's Creed, box art, IGN, PC, ps3, Ubisoft, Xbox
Soon after Assassin’s Creed 3 was announced earlier this week, details about the narrative, release date and the game’s box art were also revealed. The game looks to take place during the American Revolution and our character may or may not be of Native American descent (leaning towards is). This is a welcomed departure from the previous settings of past titles and it will be interesting to see how this new assassin is integrated into the overall narrative of the AC franchise (and his connection to Desmond). Also depending on what locales are featured in the game could potentially alter the verticality gameplay the series is so well known for, but I have faith in Ubisoft to dazzle us with something amazing.
The game has a release date of October 30th for Xbox 360, PS3 and PC. Also Ubisoft has a major announcement regarding the game coming up in a few days and will more than likely offer more information in addition to what everyone knows and has speculated about (AC3 site). If you want more information regarding the historical implications of AC3 ride this link to an awesome video done by Colin Moriarty and Andrew Goldfarb over at IGN. They break down the box art and Game Informer’s latest cover featuring art from AC3 (lots of interesting info). As always you can follow us on Twitter @GamersAbstract and like us on Facebook for more content. Happy Friday everyone and have an awesome weekend.
Tags: Assassin's Creed, Asura's Wrath, Capcom, Darkness, Final Fantasy, Kirby, Max Payne, Skullgirls, Ubisoft
At the time of this writing New York Comic Con ended two weeks ago and is a fading, bitchin memory. At the con many video game developers had their imminent and work-in-progress games on display several months before they come out , raising my anticipation for 2012 (and for that they have my thanks.) My intention was to get all that I saw written and distributed at least a week ago but I encountered some non-technical difficulties that caused an unfortunate delay. All of this info is already out, and probably more in depth, in other places but determination demands that I post anyway. Hopefully you’ll still like what you see.
From what I recall the original Darkness did okay for reviews and sales. I liked it for sure. I certainly got what they were going for but, don’t hate, it felt like an incomplete game. Like a long, full-build demo. Fun, interesting, lacking. I got about 10-20 minutes with Darkness 2 in what I’m almost sure is the first segment and this game blows the doors off of the first. It was cinematic, unique, intuitive, and friggin gorgeous. I was thoroughly impressed by the whole package I saw. Word of warning though: far gorier than the first. Disembowling comes pretty early.
Limited demo but I think a lot can be construed from it. There were two possible demos, both of them boss fights. From what I understand, the better part of the game will be quicktime driven boss fights. You might think that’s a limited concept (because it kind of is) but I found it quite satisfying. See, it always bothered me in games when you saw a character do things in quicktime and cinematics that you couldn’t physically do in-game with the controller. It was a tease, in my opinion. This one blends the two very well. The result is a little cheesy (voice acting was somewhat painful) but the action is unnecessarily extreme, and I’m very comfortable with that.
I like hack/slash games far more than my at home library would suggest so I was hoping for better than I got on this one. The scenes I played felt bland and half done, despite physically looking finished. The scenery and character/enemy designs were well rendered (if a little vanilla), the monsters were well put together, I can dig the story, but the combat (i.e. 95% of the demo) just fell flat. The mechanics were solid enough but somehow it was still confusing what you were actually supposed to DO. Hit detection was unsatisfying, especially on the bosses, the combat was pretty confused, and the special attacks either did little to nothing or just didn’t serve a real purpose than to do another keen fighting animation. Probably not the worst hack/slash out there but I expect far more in the finished product. This was serviceable but very weak.
Kirby: Return To Dreamland
Short backstory: Kirby is one of those games/franchises that I’ve played maybe twice and never even near to completion, but it’s always been special to me. This had every bit of fanservice I had hoped for. Endearing as hell with very solid gameplay. It’s so well put together that it wasn’t for an hour after that I realized that all the characters had about 2 attacks total. I think people have been clamoring for a multiplayer Kirby since Super Star (correct me if I’m wrong about Crystal Shards please), and this one is far more expansive in that regard. But there’s always a downside: the levels are quite cramped for 4 players. Possibly even cramped for 2. The players get in each others’ way just a hair more than is reasonable, unless they spread out on the screen, which doesn’t help as it’s pretty much always left-right/right-left progress. This is sure to irritate several people. The other thing (this is more of an annoyance, doesn’t affect the game really) is that Kirby is essentially the only character that matters. If Waddle Dee, Meta Knight, or Dedede die it does take from the life pool, natch, but what’s annoying is that they’re only support for Kirby. They don’t get any new powers or upgrades that I saw. They can’t even use doors. BUT, in the end it is a very satisfying team effort in a fantastically rendered game that is going to find a very well deserved place in the Kirby mythology.
I sort of knew what to expect going into this (download title, 2D cartoon art style fighter, small cast of all females, quirky, etc.) The critics liked the early views and such, so mostly just name recognition was all I had going in, but high expectations wouldn’t have hurt my opinion of this game one bit. The art style is funny and unique with the animations being tight and glitch free, combat was fun, fast paced, and well executed. It’s a technical fighter (i.e. reminiscent of MvC2 and Darkstalkers i.e. I got stomped) with the option of multiple fighters per side. Come to think of it, I’m pretty sure you can choose to fight with a handicap at the character select screen (3v2, 1v3, etc.) One particular thing I thought was inspired was the sense of attitude imbued into the game and characters themselves (when a fight is over the game asks “What now, big shot?” I thought it was a cool touch.) The only complaint is that there were only 4 or 5 combatants in the demo and I’m pretty sure there are only going to be about 8 or so in the final version. Fingers crossed for downloadable characters later as I foresee this game having a lot of potential life in it.
I’ve never played a Rayman game before so I had no prior experience going in. I’m kind of wanting to look for old copies now (kind of.) I’m not going to say it’s a revolution in platforming games but lord was it endearing. The party mechanics were extremely well thought out (how to revive when you mess up, getting to new places, slapping your comrades for kicks, etc), even if there was a slight learning curve to them. But it’s quite forgiving of the likely several mistakes players will make in navigating this game so the fun factor gets kicked up a couple of notches. It could still easily get frustrating, but a lot of that will be mitigated by the team system. The level design was straightforward yet clever. The art style unique and often hilarious. Hardcore gamers looking to increase their cred might not see this as more than a time killer but anyone looking to while away a happy night with friends should definitely give this title a shot.
Assassin’s Creed: Revelations
The only demo available at the show was an 8 person multiplayer free-for-all in the game’s new Deathmatch. (What’s cool about that in and of itself is that because Ubisoft has a new competitive multiplayer game coming out we’re going to see the Frag Dolls on the competitive gaming circuit again. Just a heads up.) It’s a very limited mode by design. You choose one of a variety of characters, all with a preset loadout (two slots for weapons/distraction tools and abilities; you can change this loadout while waiting to spawn) and (the fun part) their own different assassinations. I got the idea that they all have their own “powers” that apply to combat and assassination as well; While trying to knock off a target he turned the tables on me and I was told that that character always had the advantage if he was aware of an attempt. There was no tutorial or anything so that’s all I had to go on on that but it’s another element of play that could prove interesting, if sometimes cheap. The lesson: kill quickly. Obvious, right? Unfortunately that’s not always entirely possible as finding your target is frustratingly hard, especially while you’re learning. There is no map and no compass, and many different NPC copies of the different characters are walking around at all times. The only way to know that you’re even looking at a player character is if they run, climb, or hide (or, y’know, kill someone.) You’re given a target that you must then somehow track down and kill; when you’re looking at your target their picture in the corner lights up, but finding them at all is a trying endeavor. It’s made all the harder by the fact that your target may also be the target of other players, while you yourself are being hunted by an unknown player. I left the demo frustrated but strangely interested. I may very well find myself a fan of this mode (after extensive practice beforehand, natch.)
Shoot Many Robots
The premise: rednecks fighting robots in a 2D shooter. Can’t ask for more, right? Well you also get Penny Arcade’s Fruit F***er as a wardrobe choice/powerup, all on the Unreal Engine, so the art design and animation were top notch. The level I saw was very well built- open enough to allow for a decent amount of smaller enemies onscreen and room to maneuver/slaughter, and tight enough to keep the pressure high (think along the lines of Contra: Shattered Soldier with more of a swarm tactic from the enemy). Very high, actually. The settings on the demo at NYCC were set high for a challenge they were running so it was damn difficult playing alone, and, apparently, together as well: no teams made it through 5 levels of the swarm. Fantastic multiplayer opportunity though, with up to 4 players trying to cut a swath through the mayhem. Factoring in the leveling up, level replays, unlockable weapons, powerups, and just the sheer quality of the action and inherent comedy, I think this will be a very satisfying time waster.
Max Payne 3
That’s right, in-game footage of Max Payne 3. And it was everything I’d hoped for with just a bit more. This wasn’t a hands-on demo but a screening room where several people got to watch someone from Rockstar play through 2 segments of the game. MP3 (and the demo I saw) starts off right after MP2, with Max living in a hole in the wall and drinking his life away. A friend comes by to offer him work (“the type he’s good at.” Probably not a good sign) as some kind of private security in Brazil (the dirty part.) As Max tries to turn him down a mob boss and his thugs surround the apartment to try to kill Max as revenge for killing the boss’s son. The second part of the demo is in Brazil after Max has grown a beard and shaved his head (the images most associated with this game.) He has to protect his friend’s girlfriend from some private military group that is after her. That’s all I’ll say about the story and get to the good stuff. The first real gameplay is Max shooting his way out of his apartment. The shooting mechanics, graphics, bullet time and environment are all expertly crafted, precise, and more exciting than ever. Dual wielding pistols is back, and switching between one small gun, two small guns, and one large gun is now handled by a weapon wheel. In Brazil we were treated to some new mechanics and devices. Firstly, the animations are spot on. A step is a real human step. He reaches out to break his fall when diving. He realistically always turns his body to keep his eyes and gun always pointed toward the reticle. And now, when prone, he turns and rolls with his targeting without having to get up. As for something wholly new, a cover mechanic was added. The favela area was extremely well built for this mechanic with vehicle husks and debris galore. But that’s just to give you another option or time to breathe. Running in with guns blazing is still gloriously effective. And I saw at least one environmental move where Max grabbed a hook in a warehouse and swung down in bullet time to clear the room. The last significant change is that the internal monologue from Max is still present, but the graphic novel style exposition has been changed to be a gritty motion comic/film style a la Tony Scott’s “Domino” or “Man On Fire.” I’m as about as excited for this as I can be.
There were several more games to preview but whether through a lack of interest or a lack of time I didn’t get to experience them. But, for those interested I’ll list what else I saw was there in demo form just in case you didn’t know how imminent they are.
- Resident Evil: Operation Raccoon City
- Dead Rising 2: Off The Record
- Street Fighter x Tekken
- Ultimate MvC3
- Prototype 2
- FFXIII-2 extended trailer (some in-game, mostly cinematic; gorgeous though)
- HALO Anniversary
- The Adventures Of Tintin
- Legend Of Zelda: Skyward Sword
- Heroes Of Might & Magic 6.